Manticore Catalog Demo

Trio Cunning
Trio Cunning

Trio Cunning

Part campaign and part systems puzzle, Trio Cunning asks 1–7 players players to master Party priorities under scarce pressure. Hidden information is sparse but impactful, creating tense reveals that reward inference rather than guesswork. Core turns revolve around real-time bursts: commit actions, resolve conflicts, then pivot as event decks introduce 4 escalating complications. The late game stays dramatic without becoming random, making each finale feel like the natural consequence of earlier risks.

$51.74

Categories

Party

Tags

Dice|Solo

Publisher

Clockwork Labs

Designer

Soraya Kline

Release Year

2014

Players

4 – 5

Play Time (min)

121

Hide similar games

Similar games

Ichor of Council

Ichor of Council

Part campaign and part systems puzzle, Ichor of Council asks 2–3 players players to master Strategy priorities under att…

$89.97

View
Azul Ancient

Azul Ancient

Part campaign and part systems puzzle, Azul Ancient asks 1–5 players players to master Party priorities under volatile p…

$74.59

View
Cooperative Reckoning

Cooperative Reckoning

Built around Family systems, Cooperative Reckoning pushes Cards choices across 8 linked sessions and rewards tables that…

$71.40

View
Ethereal Trails

Ethereal Trails

Part campaign and part systems puzzle, Ethereal Trails asks 2–3 players players to master Abstract priorities under scar…

$43.89

View
Trails against Outpost

Trails against Outpost

Part campaign and part systems puzzle, Trails against Outpost asks 1–5 players players to master Family priorities under…

$71.06

View