Ichor of Council
Part campaign and part systems puzzle, Ichor of Council asks 2–3 players players to master Strategy priorities under attritional pressure. Its Strategy framework encourages risky pivots, especially once table politics reshape priorities. Action windows stay short, but consequence chains run long, especially in sessions around 78 minutes where adaptation beats scripted play. Component design supports readability at scale: icon-first cards, layered reference boards, and phase reminders keep late-game turns moving. The late game stays dramatic without becoming random, making each finale feel like the natural consequence of earlier risks.
$89.97