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Silos under Campaign
Silos under Campaign

Silos under Campaign

Part campaign and part systems puzzle, Silos under Campaign asks 2–3 players players to master Party priorities under attritional pressure. Its Party framework encourages risky pivots, especially once table politics reshape priorities. Economy rails are intentionally unstable: once players trigger threshold events, 5 new scoring hooks reshape optimal lines. Because scoring vectors drift over time, tables that over-specialize early often get punished once Engine Building effects begin stacking. Few designs blend Party and Engine Building this smoothly while remaining approachable across varied player counts.

$23.91

Categories

Party

Tags

Engine Building|Campaign|Legacy

Publisher

Nimbus Games

Designer

Elliot Mercer

Release Year

2013

Players

1 – 7

Play Time (min)

51

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