Silos under Campaign
Part campaign and part systems puzzle, Silos under Campaign asks 2–3 players players to master Party priorities under attritional pressure. Its Party framework encourages risky pivots, especially once table politics reshape priorities. Economy rails are intentionally unstable: once players trigger threshold events, 5 new scoring hooks reshape optimal lines. Because scoring vectors drift over time, tables that over-specialize early often get punished once Engine Building effects begin stacking. Few designs blend Party and Engine Building this smoothly while remaining approachable across varied player counts.
$23.91