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Nana: Guild
Nana: Guild

Nana: Guild

Designed for expert optimization tables, Nana: Guild channels political intrigue into a ruleset that stays readable while outcomes stay unpredictable. Component design supports readability at scale: icon-first cards, layered reference boards, and phase reminders keep late-game turns moving. Action windows stay short, but consequence chains run long, especially in sessions around 144 minutes where adaptation beats scripted play. If your table likes post-game debriefs, Nana: Guild will spark them—nearly every finale feels earned, messy, and memorable.

$54.87

Categories

Eurogame

Tags

Dice|Tile Laying

Publisher

Indigo Forge

Designer

Elliot Mercer

Release Year

1992

Players

4 – 10

Play Time (min)

30

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