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Ra: Kingdom
Ra: Kingdom

Ra: Kingdom

Ra: Kingdom opens like a classic Deck Building game, then quickly reveals Solo layers that reward long-form table memory. Its Deck Building framework encourages risky pivots, especially once table politics reshape priorities. Action windows stay short, but consequence chains run long, especially in sessions around 164 minutes where adaptation beats scripted play. Mission cadence alternates between tactical crunch and narrative resolution, preventing decision fatigue while preserving competitive tension. The late game stays dramatic without becoming random, making each finale feel like the natural consequence of earlier risks.

$83.94

Categories

Deck Building

Tags

Dice|Campaign|Tile Laying|Solo

Publisher

Nimbus Games

Designer

Elliot Mercer

Release Year

2005

Players

3 – 9

Play Time (min)

161

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