Manticore Catalog Demo

Silos: Island
Silos: Island

Silos: Island

Part campaign and part systems puzzle, Silos: Island asks 1–7 players players to master Thematic priorities under feast-or-famine pressure. Its Thematic framework encourages risky pivots, especially once table politics reshape priorities. Campaign logs track table history, so failed gambits still unlock content; expect up to 10 relic-style upgrades that alter scoring priorities. Because scoring vectors drift over time, tables that over-specialize early often get punished once Engine Building effects begin stacking. Veteran groups report that Silos: Island shines brightest after a few sessions, once subtle timing windows and bluff cues become legible.

$39.49

Categories

Thematic

Tags

Engine Building|Campaign

Publisher

Clockwork Labs

Designer

Lena Ortiz

Release Year

2019

Players

2 – 7

Play Time (min)

170

Hide similar games

Similar games

Silos: Chronicles

Silos: Chronicles

Part campaign and part systems puzzle, Silos: Chronicles asks 1–5 players players to master Abstract priorities under sw…

$71.67

View
Silos: Campaign

Silos: Campaign

At its core, Silos: Campaign is a Deck Building design where Solo and Legacy mechanisms collide with draft-and-resolve r…

$82.43

View
Silos: Ego

Silos: Ego

Part campaign and part systems puzzle, Silos: Ego asks 1–7 players players to master Eurogame priorities under volatile …

$28.72

View
Silos Luminous

Silos Luminous

Silos Luminous blends Abstract structure with Cards chaos, delivering 45-minute arcs where every decision compounds into…

$65.24

View
Ichor of Council

Ichor of Council

Part campaign and part systems puzzle, Ichor of Council asks 2–3 players players to master Strategy priorities under att…

$89.97

View