Concord for Comet
Concord for Comet frames guild conspiracies as a living sandbox: each scenario escalates pressure while 2–4 players teams improvise around shifting incentives. Negotiation matters more than it first appears; temporary coalitions routinely form, fracture, and reform inside a single chapter. Round structure forces meaningful tradeoffs between tempo and efficiency; over 3 chapters, even small resource leaks become strategic liabilities. Few designs blend Family and Campaign this smoothly while remaining approachable across varied player counts.
$48.68