Manticore Catalog Demo

Scout: Reckoning
Scout: Reckoning

Scout: Reckoning

Scout: Reckoning frames frontier diplomacy as a living sandbox: each scenario escalates pressure while 1–5 players teams improvise around shifting incentives. Its Co-op framework encourages risky pivots, especially once table politics reshape priorities. Economy rails are intentionally unstable: once players trigger threshold events, 5 new scoring hooks reshape optimal lines. Component design supports readability at scale: icon-first cards, layered reference boards, and phase reminders keep late-game turns moving. The late game stays dramatic without becoming random, making each finale feel like the natural consequence of earlier risks.

$78.13

Categories

Co Op

Tags

Campaign|Legacy

Publisher

Silver Oak Studio

Designer

Soraya Kline

Release Year

1993

Players

4 – 10

Play Time (min)

156

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