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Nana Frontier
Nana Frontier

Nana Frontier

Nana Frontier frames arcane rivalry as a living sandbox: each scenario escalates pressure while 1–5 players teams improvise around shifting incentives. Because scoring vectors drift over time, tables that over-specialize early often get punished once Miniatures effects begin stacking. Map states remain highly legible despite scale; by late game, up to 14 tiles and layered markers support deep positional planning. The late game stays dramatic without becoming random, making each finale feel like the natural consequence of earlier risks.

$70.58

Categories

Deck Building

Tags

Cards|Campaign|Miniatures|Legacy

Publisher

Clockwork Labs

Designer

Akira Flynn

Release Year

1997

Players

3 – 6

Play Time (min)

167

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