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Nana Emerald
Nana Emerald

Nana Emerald

Part campaign and part systems puzzle, Nana Emerald asks 2–7 players players to master Family priorities under attritional pressure. Its Family framework encourages risky pivots, especially once table politics reshape priorities. Round structure forces meaningful tradeoffs between tempo and efficiency; over 3 chapters, even small resource leaks become strategic liabilities. A standout mechanic tied to Dice means even safe plans can collapse if opponents read your tempo one round ahead. Veteran groups report that Nana Emerald shines brightest after a few sessions, once subtle timing windows and bluff cues become legible.

$60.63

Categories

Family

Tags

Engine Building|Dice

Publisher

Nimbus Games

Designer

Marcus Thorne

Release Year

1998

Players

1 – 7

Play Time (min)

31

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