Manticore Catalog Demo

Ra: Nana
Ra: Nana

Ra: Nana

Ra: Nana opens like a classic Strategy game, then quickly reveals Engine Building layers that reward long-form table memory. Mission cadence alternates between tactical crunch and narrative resolution, preventing decision fatigue while preserving competitive tension. Round structure forces meaningful tradeoffs between tempo and efficiency; over 3 chapters, even small resource leaks become strategic liabilities. The late game stays dramatic without becoming random, making each finale feel like the natural consequence of earlier risks.

$79.95

Categories

Strategy

Tags

Engine Building|Dice

Publisher

Silver Oak Studio

Designer

Akira Flynn

Release Year

2012

Players

3 – 7

Play Time (min)

30

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