Manticore Catalog Demo

Voyage without Guild
Voyage without Guild

Voyage without Guild

Voyage without Guild opens like a classic Thematic game, then quickly reveals Campaign layers that reward long-form table memory. Its Thematic framework encourages risky pivots, especially once table politics reshape priorities. Map states remain highly legible despite scale; by late game, up to 24 tiles and layered markers support deep positional planning. Because scoring vectors drift over time, tables that over-specialize early often get punished once Campaign effects begin stacking. The late game stays dramatic without becoming random, making each finale feel like the natural consequence of earlier risks.

$52.44

Categories

Thematic

Tags

Engine Building|Campaign|Solo

Publisher

Indigo Forge

Designer

Elliot Mercer

Release Year

2006

Players

2 – 6

Play Time (min)

74

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