Nana: Dominion
Part campaign and part systems puzzle, Nana: Dominion asks 1–8 players players to master Eurogame priorities under attritional pressure. Scenario goals favor adaptive teams: one mission asks for diplomatic efficiency, the next demands aggressive engine conversion under time pressure. Economy rails are intentionally unstable: once players trigger threshold events, 4 new scoring hooks reshape optimal lines. Win or lose, Nana: Dominion tends to produce table stories that reference specific gambits and betrayals for weeks afterward.
$27.01