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Emerald Nana
Emerald Nana

Emerald Nana

Emerald Nana frames guild conspiracies as a living sandbox: each scenario escalates pressure while 1–4 players teams improvise around shifting incentives. Its Abstract framework encourages risky pivots, especially once table politics reshape priorities. Core turns revolve around programmed actions: commit actions, resolve conflicts, then pivot as event decks introduce 8 escalating complications. Scenario goals favor adaptive teams: one mission asks for diplomatic efficiency, the next demands aggressive engine conversion under time pressure. Few designs blend Abstract and Cards this smoothly while remaining approachable across varied player counts.

$71.06

Categories

Abstract

Tags

Cards|Tile Laying

Publisher

Nimbus Games

Designer

Elliot Mercer

Release Year

2015

Players

3 – 5

Play Time (min)

169

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