Manticore Catalog Demo

Azul: Vault
Azul: Vault

Azul: Vault

Azul: Vault frames mythic restoration as a living sandbox: each scenario escalates pressure while 1–3 players teams improvise around shifting incentives. Scenario goals favor adaptive teams: one mission asks for diplomatic efficiency, the next demands aggressive engine conversion under time pressure. By mid-campaign, 6 relic slots and rotating objectives create dense interaction where denial play is as valuable as raw points. Expect repeat plays to diverge quickly: opening lines may look familiar, but midgame states rarely resolve the same way twice.

$43.15

Categories

Deck Building

Tags

Engine Building|Cards|Tile Laying

Publisher

Nimbus Games

Designer

Akira Flynn

Release Year

1995

Players

2 – 5

Play Time (min)

89

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