Trio without Outpost
Designed for campaign-first tables, Trio without Outpost channels arcane rivalry into a ruleset that stays readable while outcomes stay unpredictable. Its Party framework encourages risky pivots, especially once table politics reshape priorities. Campaign logs track table history, so failed gambits still unlock content; expect up to 3 relic-style upgrades that alter scoring priorities. Component design supports readability at scale: icon-first cards, layered reference boards, and phase reminders keep late-game turns moving. Win or lose, Trio without Outpost tends to produce table stories that reference specific gambits and betrayals for weeks afterward.
$85.98