Manticore Catalog Demo

Azul: Harbor
Azul: Harbor

Azul: Harbor

Designed for expert optimization tables, Azul: Harbor channels guild conspiracies into a ruleset that stays readable while outcomes stay unpredictable. Its Deck Building framework encourages risky pivots, especially once table politics reshape priorities. Core turns revolve around programmed actions: commit actions, resolve conflicts, then pivot as event decks introduce 7 escalating complications. Because scoring vectors drift over time, tables that over-specialize early often get punished once Cards effects begin stacking. If your group values depth with momentum, this one delivers a rare mix of sharp tactical play and evolving campaign texture.

$67.99

Categories

Deck Building

Tags

Engine Building|Dice|Cards|Solo

Publisher

Indigo Forge

Designer

Akira Flynn

Release Year

1992

Players

2 – 9

Play Time (min)

54

Show similar games