Manticore Catalog Demo

Guild without Dynasty
Guild without Dynasty

Guild without Dynasty

Designed for campaign-first tables, Guild without Dynasty channels political intrigue into a ruleset that stays readable while outcomes stay unpredictable. Mission cadence alternates between tactical crunch and narrative resolution, preventing decision fatigue while preserving competitive tension. Core turns revolve around programmed actions: commit actions, resolve conflicts, then pivot as event decks introduce 8 escalating complications. Only adaptable crews master Guild without Dynasty, where discarded cards return as global events and long-term planning matter as much as tactical brilliance.

$32.22

Categories

Family

Tags

Engine Building|Cards|Campaign|Legacy

Publisher

Silver Oak Studio

Designer

Elliot Mercer

Release Year

2001

Players

1 – 7

Play Time (min)

52

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